Call of Duty: World at War Zombies Der Riese Strategy Guide

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Call of Duty: World at War Zombies Der Riese Strategy Guide

Post by [CCS]ItzGame on Sun Sep 22, 2013 1:06 pm

Call of Duty: World at War Zombies Der Riese Strategy Guide

If you think Verrukt was bad, and Shi No Numa really pushed you to your limit then embrace yourself with more intense gameplay of Nazi Zombie Map “Der Riese” recently released by Treyarch. You can’t blame them for keep on working on the zombie part of the World at War because you are partly the reason for them doing that.

I mean, 1 million downloads on the first day of release of every freaking zombie map, wtf? And then people say “Enough Zombies FGS”. Well that’s not strange, as always critics and freaking gamers don’t go the same path, it has been proven many times, with some games getting the poor rating and still becoming the most played games over the weekend.

Hilarious? anyhow “Der Riese” another zombie installation in the popular Call of Duty World at War zombie mode has been around for weeks now and has proven to be rather mysterious for everyone. Lot of gameplay changes, new machines, new guns, and storyline mysterious as ever.

Der Riese means Zombie factory, it’s a former secret Nazi research facility, now turned into zombie paradise. It features the Pack a Punch machine, a device capable of upgrading your weapon with a touch of a button. The map is connected by teleporters to move from one place to another and in times these teleporters will be very crucial for surviving zombies and hell hounds.

What’s New in Der Riese?
There are lot of new interesting things in Der Riese that were not present in previous zombie maps, Verrukt and Shi No Numa.

Carpenter
Carpenter is new power up added in this map, it appears as a hammer and instantly repairs all the windows of Der Riese map, in turn slowing down the zombies and giving your team enough time to regroup.

Bowie Knife
Bowie knife is an all new weapon featured in Der Riese and does the one hit kill till round 19 with an ability to do much damage in the later rounds as well. It’s a bad ass weapon to survive in times when you are out of ammo. It is found after opening the door leading to Teleporter C and will cost you around 3000 points.

Monkey Bomb
Monkey bomb is a type of secondary weapon, a sort of toy mounted with grenade. It is alternative to your secondary grenade with 3 held at a time and refills with max ammo power ups. It is found in mystery box and attracts all zombies around him before detonating and destroying everything in its area of effect. But the most noticeable thing is that it requires several seconds to pull it out and throw it, making it a slow weapon so use it intelligently.



Pack a Punch Machine
Pack a Punch Machine is the new upgrade machine featured in Der Riese Zombie Map. The concept is the same as of Perk a Cola Machine or Mystery Box but Pack a Punch machine actually upgrades your weapon in hand and in a way enhance it but it doesn’t necessarily upgrades every weapon, the weapon should be compatible, meaning Pack a Punch machine supported weapon, but it allows majority upgrades of weapons found in Der Riese.

You can use Pack a Punch machine if you have electricity on, all three teleporters are linked to the mainframe, a compatible gun and cost of upgrade which is 5000 points.

The upgrade effects of Pack a Punch machine on weapons are still questionable but here is the list of weapons that we know and the upgrade effect of Pack a Punch machine on them.

Pack a Punch Weapon List

.357 Magnum: Name changes to “.357 Plus 1 Kil-u”, and has increased damage.

M1 Garand W/launcher:Name changes to “The Imploder”, has 4 extra rounds in magazine, 3 more grenades to launch, so considerable increase in ammo capacity.

BAR: Name changes to “The Widow Maker”, has extra 10 carried ammo, 10 rounds per magazine, and increased ROF.

Browning M1919: Name changes to “B115 Accelerator”, has devastating fire rate with 250 extra carried ammo.

Double Barreled Shotgun: Name changes to “24 Bore Long Range” and has increased range.

Sawed-Off Double Barreled Shotgun With Grip: Name changes to “The Snuff Box” and the upgrade effects are still not known.

FG42: Name changes to “420 Impeller”, extra carried ammo with increased magazine size.

Gewehr 43: Name changes to”G115 Compressor”, and now has more ammo and increased damage.

Kar98k: Name changes to “Armageddon” increased magazine size and do more damage.

M1 Garand: Name changes to “M1000″ and has increased ammo.

M1 Thompson: Name change to “Gibs-o-matic” has increased ammo, magazine size, and damage.

M1911: Name changes to “C-3000 B1AT CH35″ and becomes a grenade launcher with 6 rounds per magazine.

M1A1 Carbine: Name changes to “Widdershins RC-1″ and becomes fully automated.

MG42: Name changes to “Barracuda FU-A11″ and has 250 more held ammo with an increased fire rate.

MP40: Name changes to “The Afterburner” and now has extra 32 rounds per magazine.

PPSh-41: Name changes to “The Reaper”, has increased magazine size with 345 extra carried ammo.

Ray Gun: Name changes to “Porter’s X2 Ray Gun”; magazine size is doubled with reduced splash damage, and now fire a red beam instead of green.

M2 Flamethrower: Name changes to “FIW Nitrogen Cooled”; allows quicker movement, increase damage, cools down faster and uses less heat initially.

Wunderwaffe DG-2: Name changes to “Wunderwaffe DG-3 JZ”; magazine size and stored ammo doubled, fire spread increased to 20 zombies, no longer requires direct hit, and can kill you.

Trench Gun: Name changes to “Gut Shot”; 10 shells in magazine, now reloads 2 shells at a time, and has tighter pellets spread.

Panzerschreck: Name changes to “Longinus”; has extra ammo, holds 3 rockets at time, and is semi automatic now.

PTRS-41: Name changes to “The Penetrator”; 8 rounds per magazine, more penetration, and increased range when scoped.

Type 100: Name changes to “1001 Samurais”; increased ammo, magazine size and fire rate.

STG-44: Name changes to “Spatz-447″; 30 more rounds in magazine, 120 extra carried ammo, and more damage.

Type 99: Name changes to “The Eviscersator”; upgrade effect not known but Fly Trap needs to be activated for it to be appeared in mystery box. No one has been able to get Type 99 yet.

Mystery Surrounding Type 99
Whether you have started Der Riese Nazi Zombie Map or have been playing non stop, it’s an annoying fact that Type 99 is still to be found. No one in the gaming community has got his hands on this mysterious weapon yet. Considering the seriousness of the situation, here are the few facts that we know about Type 99.

We all know that by triggering “Elevate your Senses” achievement, it starts a mini game where you have to find certain objects scattered all over the map. After you have successfully recovered all these objects, Type 99 should appear in the mystery box but that hasn’t happened yet.

Gathering data from all over the gaming community, it’s safe to say that the objects found by most of gamers were “Teddy bear holding a bowie knife” (located at the main frame on the window ledge to the left), “Teddy bear with juggernog bottle” (located inside the animal cage by the trench gun) and “The Monkey” (located inside the furnace by the Thompson).

There are two of these Monkeys that make the total hidden objects 4 (Teddy Bears x2, Monkeys x2).

Rumor has it that if you have recovered these objects then Type 99 should appear in the mystery box but that’s a big IF, you know. As far as Treyarch is concerned, they released this mysterious weapon in the Pack a Punch Machine Weapon List so there is no denying that it exists for sure.

It’s either as if there is another object to be found after activating “Elevate Your Senses” mini game or it’s an error in the game at Treyarch ends, either way it’s a mystery not resolved yet. Got something about Type 99? Share with us in Comments.

How to use Fly Trap to Activate “Elevate Your Senses”



Der Riese Achievements/ Trophies

Elevate Your Senses- To get this you must have a weapon that has been upgraded through pack a punch machine. It won’t work unless the gun is upgraded. Follow the video tutorial to find it. Anyway if you for some reason can’t find it, face the pack a punch machine, open the door on your right and it’s a window opening on the left.

Locksmith – There are total of 9 doors in the map, open all the doors to get this trophy. Well it isn’t that difficult. All of these will be open, once you have linked teleporters. If you have trouble finding all of them, search around a bit during early rounds along with your friends and you will be able to open them but only in early rounds so that you don’t meet much zombie resistance.

40 Knives – Get a Bowie Knife and kill 40 zombies with it and that’s it.

Der Electrician – To have this trophy, you need to link all the teleporters before round 7.

Frequent Flyer – This trophy is rather easy to get, just use teleporters atleast 8 times and you are done.

Wacker Packer – You will have this trophy when you upgrade your weapon with Pack a Punch machine for the first time.

The Might of the Monkey – You will achieve this trophy when you will use “The Monkey Bomb” for the first time.

Perkaholics Anonymous – Get this trophy by surviving till round 20 without buying any perk.

Acquire Waffle Weapons – Obtain the Ray Gun, Wunderwaffe DG-2 and the Monkey Bomb at the same time in a game to achieve this trophy.

Pack Addict - Upgrade 5 weapons at the Pack-a-Punch Machine to get this baby.

Few Notes
FG-42 is a weapon that now can be bought of the wall for 1500 points.
Zombies can now climb certain ledges and fences.
Mystery box once again is pointed by a trail of light from the sky. This time however the light is blue and comparatively harder to spot.

Der Riese Map Guide
Well layout of Der Riese is somewhat larger then the previous two zombie maps Verrukt and Shi No Numa, for the starter it may seem huge. Patience is recommended while playing this map, you will get used to it after several rounds of continuous gameplay.

The vast train will force you to focus on team work more then ever, relying on each other for watching your back is more then necessary now. Anyway we have a good enough Map guide to get you through the basics so read carefully comrade.



Der Riese Rooms
There are several rooms in der riese, the starting room is just outside the factory. There are barricades against the zombies, two either side of each, one to side of power generator and one down to the doorway. There are two rooms that lead outside the starting room and the pack a punch machine is just behind the main frame.

Right Factory Room
after opening the door on the right, you will see a barricade containing a double barreled shotgun and a door that leads to a different room. Watch out for the railing above, from where the ugly zombies can jump down from, there is also two brick walls in the room that should be taken care of. When you switch on the generator, this room gets connected to the left factory room as well as the Mystery box spawning room.

Right Hallway
after opening the door that leads out of the right factory room, you get in to the right hallway. This is where you will find a staircase leading towards a box, where you will find few barricades and Thompson.

Left Factory Room
after opening the door on the left, you will find a barricade guarding an ally and a locked door. When the power is turned on, this room gets connected to the right factory room and the mystery box spawning room.

Left Hallway
after opening the door that leads out of left factory room, you will end up in left hallway. It has trench gun and two barricades. There is a staircase leading to a box barricade and another locked door leading to teleporter 2 room.

Teleporter 1
You will find a locked door to the right balcony of mystery box spawning room that door leads to the room containing one of the teleporters as well as the mystery box spawning point. There is also barricade in this room.

Teleporter 2
Open the locked door in the left hallway, and you will enter a room with yet another teleporter. There is also a barricade here that requires our attention because zombies can access this one. If a player goes up to staircase in this room, he will be able to clearly see a balcony type wall, from where they can shoot down zombies entering first room. There is a barricade in this balcony type room which also contains a mystery box spawning point.

Mystery Box Spawning Room
Open either of the box barricade in either hallway and you will end up in a balcony, an area just outside the factory. You will find juggernog placed to the left of the boxes on the left side. Now if you jump off the roof, you will come across mystery box sitting next to the power generator.

You will find doors leading to teleporter 3 and teleporter 1. The double tap root beer can be found on the right side of the balcony. When the power is turned on, a bridge folds down connecting the two balconies and the room connects with the left and right factory rooms.

Teleporter 3 Room
Open the door in the mystery box spawning room and that will lead you to a building in the factory. You will find a bowie knife placed at entrance of that building and inside it, lays the final teleporter. You will find a set of stairs, mystery box spawning point, a cave and a balcony here.

The balcony in question is just outside the building and can be used to shoot down the approaching zombies. You will find a barricade behind the balcony. There is door here that leads to another room with quick revive.

Why Electricity?
Der Riese just like Verrukt is electricity dependent, and there are lots of things that require electricity to be switched on. Let’s say to link teleporters, open certain doors, and to use Perk a Cola machines, and Pack a Punch Machine.

Use of Teleporters
To link the teleporter, you need to approach the teleporter, and hold action button. Once you do this, a timer will appear for 30s and within that time you need to return to the spawn room and link it to the mainframe. Pack a Punch machine requires all three teleporters to be linked to the mainframe. When they are linked you can teleport from one node to mainframe never vice versa or to another node.

After many teleports, sometimes an evil girl announcer will say “uh-oh” and no power up will be dropped. It is then possible for a hell hound to appear, it’s not yet confirmed whether you need to activate fly trap first before this can happen. If you know anything about that, share with us.

Der Riese Strategy
Der Riese is a large map as compared to its predecessors so sticking together as a team and communication is more then important now. Your success lies on these two factors which will decide the outcome of the game. The more cohesive and communicative you as a team, more chances of survival you have.

As the zombies are far more deadly then before, their attack power and high speed has forced us to prefer juggernog and speed cola to save our skins from the advancing hordes of zombies and upgraded hell hounds.

Now linking up teleporters before round 10 should be your top most priority or you won’t survive in the later rounds. Try to grab a decent weapon off the wall or mystery box and hopefully with juggernog, you will have more chances to survive when you connect all teleporters and move on.

Most important tip in surviving is to not to rush for perks or teleporters in the heat of rounds. Wait for the wave of zombies to slow down near the end of the round, either make them slow crawler by throwing a nade or trap a zombie behind a window with one member baby sitting the zombie while others getting all the perks and whatever they want with ease.

Once you have linked up all the teleporters and have access to pack a punch machine, that’s where the game finally begins. You can either camp in the teleporter rooms to fend off oncoming zombies specifically the warehouse holding teleporter C can be used as a barricade against zombies.

Fetch some MG’s to cover the ground floor while others man the upper window and take care of the stragglers. Still with all these tips, you can only survive team work and good communication in the later rounds.

That’s all for the basic part of it, I won’t be sharing any of my mumbo jumbo this time, let’s talk all about the crazy strategies and tactics used to pawn zombies as long as we can. Share, suggest your very own attacking/camping strategies and tactics you used to reach certain level and do tell us how far you have gone using that strategy. So now let’s talk.
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